getgenv().radar_hack = true local game_client = {} for i,v in next, getgc(true) do if typeof(v) == "table" then if rawget(v, 'goingLoud') and rawget(v, 'isInSight') then game_client.spotting = v elseif rawget(v, "getCharacterObject") then game_client.character_controller = v end end end local old_is_spotted = game_client.spotting.isSpotted game_client.spotting.isSpotted = function(character) if game_client.character_controller.isAlive() and getgenv().radar_hack then return true else return old_is_spotted(character) end end